Demis Hassabis is the CEO and co-founder of ,. He is British artificial intelligence researcher, neuroscientist, video game designer, entrepreneur, and five times winner of the Pentamind board games championship.

  • Consider Phlebas

    The first book in Iain M. Banks’s seminal science fiction series, The Culture. Consider Phlebas introduces readers to the utopian conglomeration of human and alien races that explores the nature of war, morality, and the limitless bounds of mankind’s imagination.,The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender.,Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction.

  • Creativity, Inc.

    ???,From Ed Catmull, co-founder (with Steve Jobs and John Lasseter) of Pixar Animation Studios, comes an incisive book about creativity in business???sure to appeal to readers of Daniel Pink, Tom Peters, and Chip and Dan Heath. , is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation???into the meetings, postmortems, and ???Braintrust??? sessions where some of the most successful films in history are made. It is, at heart, a book about how to build a creative culture???but it is also, as Pixar co-founder and president Ed Catmull writes, ???an expression of the ideas that I believe make the best in us possible.???,For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the , trilogy, ,and,which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really ,. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired???and so profitable.,As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, , was released, changing animation forever. The essential ingredient in that movie???s success???and in the thirteen movies that followed???was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention.

  • Dreams of a Final Theory

    ???Unusually well written and informative???Weinberg is one of the world’s most creative theoretical phsyicists.???,???Martin Gardner, ,???,In ,, Stephen Weinberg, the Nobel Prize-winning physicist and bestselling author of , describes the grand quest for a unifying theory of nature???one that can explain forces as different as the cohesion inside the atom and the gravitational tug between the sun and the earth. Writing with dazzling elegance and clarity, he retraces the steps that have led modern scientists from relativity and quantum mechanics to the notion of superstrings and the idea that our universe may coexist with others.,But Weinberg asks as many questions as he answers, among them: Why does each explanation of the way nature works point to the other, deeper explanations? Why are the best theories not only logical but beautiful? And what implications will a final theory have for our philosophy and religious faith?,Intellectually daring, rich in anecdote and aphorism, , launches us into a new cosmos and helps us make sense of what we find there.

  • Foundation

    For twelve thousand years the Galactic Empire has ruled supreme. Now it is dying. Only Hari Seldon, creator of the revolutionary science of psychohistory, can see into the future???a dark age of ignorance, barbarism, and warfare that will last thirty thousand years. To preserve knowledge and save humanity, Seldon gathers the best minds in the Empire???both scientists and scholars???and brings them to a bleak planet at the edge of the galaxy to serve as a beacon of hope for future generations. He calls this sanctuary the Foundation. But soon the fledgling Foundation finds itself at the mercy of corrupt warlords rising in the wake of the receding Empire. And mankind???s last best hope is faced with an agonizing choice: submit to the barbarians and live as slaves???or take a stand for freedom and risk total destruction.

  • G??del, Escher, Bach

    Winner of the Pulitzer Prize,A metaphorical fugue on minds and machines in the spirit of Lewis Carroll.,Douglas Hofstadter’s book is concerned directly with the nature of “maps” or links between formal systems. However, according to Hofstadter, the formal system that underlies all mental activity transcends the system that supports it. If life can grow out of the formal chemical substrate of the cell, if consciousness can emerge out of a formal system of firing neurons, then so too will computers attain human intelligence. G??del, Escher, Bach is a wonderful exploration of fascinating ideas at the heart of cognitive science: meaning, reduction, recursion, and much more.

  • Game Changer

    It took AlphaZero only a few hours of self-learning to become the chess player that shocked the world.,The artificial intelligence system, created by DeepMind, had been fed nothing but the rules of the Royal Game when it beat the world???s strongest chess engine in a prolonged match. The selection of ten games published in December 2017 created a worldwide sensation: how was it possible to play in such a brilliant and risky style and not lose a single game against an opponent of superhuman strength?,For ,, Matthew Sadler and Natasha Regan investigated more than two thousand previously unpublished games by AlphaZero. They also had unparalleled access to its team of developers and were offered a unique look ???under the bonnet??? to grasp the depth and breadth of AlphaZero???s search. Sadler and Regan reveal its thinking process and tell the story of the human motivation and the techniques that created AlphaZero., also presents a collection of lucidly explained chess games of astonishing quality. Both professionals and club players will improve their game by studying AlphaZero???s stunning discoveries in every field that matters: opening preparation, piece mobility, initiative, attacking techniques, long-term sacrifices and much more.,The story of AlphaZero has a wider impact. , offers intriguing insights into the opportunities and horizons of Artificial Intelligence. Not just in solving games, but in providing solutions for a wide variety of challenges in society.

  • Machine Learning for Humans

    Part 1: Introduction. The big picture of arti cial intelligence and machine learning???past, present, and future.,Part 2.1: Supervised Learning. Learning with an answer key. Introducing linear regression, loss functions, over tting, and gradient descent.,Part 2.2: Supervised Learning II. Two methods of classi cation: logistic regression and support vector machines (SVMs).,Part 2.3: Supervised Learning III. Non-parametric learners: k-nearest neighbors, decision trees, random forests. Introducing cross-validation, hyperparameter tuning, and ensemble models.,Part 3: Unsupervised Learning. Clustering: k-means, hierarchical. Dimensionality reduction: principal components analysis (PCA), singular value decomposition (SVD).,Part 4: Neural Networks & Deep Learning. Why, where, and how deep learning works. Drawing inspiration from the brain. Convolutional neural networks (CNNs), recurrent neural networks (RNNs). Real-world applications.,Part 5: Reinforcement Learning. Exploration and exploitation. Markov decision processes. Q-learning, policy learning, and deep reinforcement learning. The value learning problem.,Appendix: The Best Machine Learning Resources. A curated list of resources for creating your machine learning curriculum.

  • Sapiens

    100,000 years ago, at least six human species inhabited the earth. Today there is just one. Us. Homo sapiens.,How did our species succeed in the battle for dominance? Why did our foraging ancestors come together to create cities and kingdoms? How did we come to believe in gods, nations and human rights; to trust money, books and laws; and to be enslaved by bureaucracy, timetables and consumerism? And what will our world be like in the millennia to come?,In ,, Dr Yuval Noah Harari spans the whole of human history, from the very first humans to walk the earth to the radical ??? and sometimes devastating ??? breakthroughs of the Cognitive, Agricultural and Scientific Revolutions. Drawing on insights from biology, anthropology, paleontology and economics, he explores how the currents of history have shaped our human societies, the animals and plants around us, and even our personalities. Have we become happier as history has unfolded? Can we ever free our behaviour from the heritage of our ancestors? And what, if anything, can we do to influence the course of the centuries to come?,Bold, wide-ranging and provocative, Sapiens challenges everything we thought we knew about being human: our thoughts, our actions, our power … and our future.